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Feats
May 10, 2021 18:44:31 GMT
Post by Lewiwii on May 10, 2021 18:44:31 GMT
feats --- Feats allow customization when designing your character's stats, and allows them to truly be unique for their class. You are allowed to choose new feats as you level up.
If you have an idea about a feat that would be fun for characters to have access to, PM Moe or Lewiwii. Otherwise, you can unlock custom abilities unique to your character at level 10.
Please note: You do not have to understand the DND stuff. Just pick what sounds cool!
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Feats
May 10, 2021 18:59:34 GMT
Post by Lewiwii on May 10, 2021 18:59:34 GMT
ALERTAlways on the lookout for danger, you gain the following benefits:- You can't be surprised while you are conscious.
- You gain a +5 bonus to initiative.
- Other creatures don't gain advantage on attack rolls against you as a result of being hidden from you.
ATHLETIC You have undergone extensive physical training to gain the following benefits:- Increase your Strength or Dexterity score by 1
- Increases your Constitution by 1
- When you are prone, it is a free action to stand up.
BLACK OF HEART You take joy in the suffering of others and eagerly await the next time you can inflict pain.
- You may use your bonus action to designate a victim until the start of your next turn. If the victim’s wisdom score is less than or equal to your strength or charisma score (your choice) moving closer to you is treated as difficult terrain. Creatures immune to fear effects cannot be victims.
- When you reduce a creature to 0 hit points you can permanently blind, deafen or remove a limb.
BEHEMOTH (Fighters & Guards Only) In battle, you fight with primal ferocity.
On your turn, you can enter a rage as a bonus action. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a creature since your last turn or taken damage since then. While raging, you gain the following benefits:- You have advantage on Strength Checks and Strength Saving Throws.
- When you make an attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
BRUTAL KILLER (Fighters Only) You’re piss ugly and that’s scary.
- When you reduce a creature to 0 hit points you may use your bonus action to provide a violent display and strike fear into the hearts of those around you. Creatures within 30 feet who can see the display and have less than or the same total hit points as the afflicted creature attack you with disadvantage until the start of your next turn. Creatures immune to being frightened are unaffected.
BRUTAL ROGUE (Scouts Only) You land powerful blows in the right places.- You can sneak attack with strength based attacks.
- You may treat sneak attack damage die rolls of 1 as 4.
ESCAPE ARTIST Your pursuers swear you bath in grease; no one can keep their hands on you.- Attempts to grapple you have disadvantage.
- You have advantage on checks made to escape a grapple. You may use your bonus action to make a single attack against a creature's whose grapple you just escaped.
EXPERT GRAPPLER Every part of your body is a weapon and you wield it expertly.
- You have advantage on attempts to grapple.
- You benefit from cover while you grapple a creature.
- Once per round, as part of your action, you may deal your strength modifier in damage to any creature you currently grapple.
FEARLESS You are a stranger to fear. Nothing can shake your courage.- You are immune to fear effects.
INSPIRING LEADER Your words bring people strength.- You can spend 10 minutes inspiring your companions, shoring up their will to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet of you can can see or hear you and can understand you. Each creature gains temporary hit point equal to your level + your Wisdom modifier. A creature can't gain temporary hit points in this way again until they finish a short or long rest.
LUCKY You have inexplicable luck that seems to kick in at just the right moment.- You have 3 luck points. Whenever you make an attack roll, ability check, or saving throw, you may spend 1 luck point to roll an additional D20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the D20s is used for the attack roll, ability check, or saving throw.
- You can also spend one luck point when an attack roll is made against you. Roll a D20, and choose whether the attacker's roll uses their D20 roll or yours.
ONE STEP AHEAD (Hunters & Scouts Only) You are fast and smart; not only can you predict your enemy’s movements but you can act on your predictions too.- You gain a +5 to initiative.
- You gain +1 to your AC.
SKULKER (Scouts Only) You are an expert at slinking through shadows. You gain the following benefits:
- You can try to hide when you are lightly obscured from the creature from which you are hiding.
- When you are hidden from a creature and miss it with an attack, making the attack doesn't reveal your position.
SURE-FOOTED The ground doesn't like you very much and you don’t like it.
- Increases your dexterity score by 1
- You have advantage on ability checks to remain standing.
- Attempts to knock you prone have disadvantage.
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