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Post by Lewiwii on May 10, 2021 23:23:48 GMT
roleplay mechanics --- Welcome to the roleplay mechanics guide! Do not worry if you’re still confused when you leave this page - although these concepts might seem intimidating at first, the GM will always be there to walk everyone through the roleplay!
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Post by Lewiwii on May 10, 2021 23:36:44 GMT
The Game Master
During campaign events, one player takes on the role of the Game Master, the game's lead storyteller and referee. The GM is in charge of the adventure and the plot, while the characters navigate the environment's hazards and decide where to explore and what to do.
The GM might describe the entrance to a scary cave, and the players decide what they want to do. Will they boldly stride up to the entrance, or try to sneak up in case anyone's inside? Circle around the cave looking for another entrance? Or completely ignore the cave altogether?
The GM determines the results of the players' actions and narrates what the characters experience. Because the GM can improvise to react to anything the players attempt, this style of roleplay remains infinitely flexible, and each session can be excited and unexpected.
Remember, the GM is only present in dedicated roleplay sessions! You are free to roleplay without any of these mechanics in our regular roleplay slots.
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Post by Lewiwii on May 10, 2021 23:42:29 GMT
The Dice
Unlike pure roleplay games, DND mechanics give structure to the stories and a way of determining the consequences of the players' actions. Players roll dice to determine whether their attacks hit or miss and whether their characters can scale a cliff, roll away from the strike of an enemy, or pull of some other dangerous task. Anything is possible, but the dice make some things more probable than others.
When you need to roll dice, the rules tell you how many dice to roll of a certain type, as well as what modifiers to add. For example, "3D8 + 5" means you roll three eight-sided dice, add them together, and add 5 to the total.
For every ability check, the GM decides which of the six abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) is relevant to the task at hand and the difficulty of the task, represented by the table below. The more difficult a task, the higher a player has to roll in order to succeed.
If the total equals or exceeds the DC, the ability check is a success and the player overcomes the challenge at hand. Otherwise, it's a failure, which means the character makes no progress towards the objective or has a setback determined by the GM.
The GM will be rolling the dice in our roleplay, so you don't need to understand any of the math to play! Simply understand how success and failure are determined by the dice.
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Post by Lewiwii on May 10, 2021 23:45:55 GMT
Your Character
Although the GM will be managing your character sheet for you, there are a few concepts that you should still understand in order to have the most fulfilling experience in the roleplay.
Character Health (HP)
Based on your rank and your level, your character has a certain amount of HP, or hit points. When your HP reaches 0, your character is knocked unconscious and must make death saving throws.
Character Armor (AC)
Your armor class, or AC, is what makes an opponent needs to roll in order to land an attack on you. For example, say your armor class is 18. If an opponent tries to attack you and rolls a 15, their attack misses. If they roll an 18 or higher, their attack hits.
Character Ability Scores Your character has five ability scores: Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma. Based on your aptitude in certain areas, you are more likely to succeed in tasks related to these skills.
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